gl renderer: Use premultiply() in inset shadow shader`
authorTimm Bäder <mail@baedert.org>
Wed, 30 Sep 2020 04:00:50 +0000 (06:00 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 14 Oct 2020 19:06:12 +0000 (15:06 -0400)
commita0bb248bb382a1b86f1a18aba83f5a86ac66a22f
tree14ab63db970f3cce8ab73ce6ecdc1c38de9e551b
parent0dc0b03d6f10f413d3d659e59ac7a2fb25a823c4
gl renderer: Use premultiply() in inset shadow shader`
gsk/resources/glsl/inset_shadow.glsl